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AI Insights · Timothy · October 2024

Top 5 City Building Games Performance in Chile, Q3 2024

Discover the performance trends of the leading city building games in Chile during Q3 2024, with insights on downloads, revenue, and active users.

Top 5 City Building Games Performance in Chile, Q3 2024

In the third quarter of 2024, the top city building games in Chile showcased varied performance metrics across downloads, revenue, and weekly active users. Here's a closer look at the trends observed for each of these applications, based on data from Sensor Tower.

Isekai:Slow Life from Mars Era Limited experienced fluctuating revenue figures, beginning the quarter with approximately $3.1K and ending with a peak of $4.6K. Downloads saw an initial increase, peaking mid-July at about 2.4K, then tapered off towards the end of the quarter. Weekly active users exhibited a steady growth trend, reaching nearly 13.8K by mid-September.

SimCity BuildIt, developed by Electronic Arts, had a mixed quarter with revenue starting at $1.4K, dipping to $547 in early August, and then gradually rising to $826 by the end of September. Downloads followed a similar pattern, peaking at 1.1K in mid-September. Weekly active users showed resilience, maintaining levels around 11K, with a notable peak of 11.7K in mid-September.

The Simpsons™: Tapped Out, another Electronic Arts title, had stable revenue trends with minor fluctuations, peaking at $781 in early September but dropping significantly to $57 by the end of the month. Downloads showed a gradual increase, reaching a peak of 1.5K in late September. The weekly active user base remained consistent, hovering around 10K throughout the quarter.

Merge County® by Microfun Limited experienced a decline in both downloads and active users. Revenue started at $445 and remained relatively stable, peaking at $699 in early August. Downloads saw a sharp decline after an initial high of 1.1K in early July. Weekly active users decreased steadily from 729 at the start of the quarter to 211 by the end.

Land of Empires: Immortal, published by Nuverse, had minimal downloads and active users throughout the quarter. Revenue began at $351, with minor fluctuations, concluding at $222. Despite low download numbers, the game maintained a modest active user base, with a peak of 55 in late July.

For more detailed insights and data on app trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024